ONLINE - Users are no longer able to substitute in injured/fouled out players during Crew games. Opponents can no longer see Pick and Roll and Play Calling icons during online games. Addressed a game disconnect issue when one user would call a timeout, quit out of the game, and attempt to start another game. Corrected a disconnect issue that would sometimes occur during Unranked head-to-head games. Offline Timeout and Substitution settings are now preserved during Online play. Posts: 17 Joined: Wed Dec 08, 2010 1:48 am.
For people that are using total conversion mods, the patch will only go to the program files/2k sports/nba2k folder. Since i play conversion mods, i have another 2k11 game installed with mods that is not in the default installation directory. Here is what i did, that might help you! First - rename programs files/2k sports/nba 2k11 folder to something else, like 2k11 xxx pre patch. Then run the patch, you will see that the folder will be recreated and JUST the updated files will be there. Takes those updated files and place them in your modded 2k folders. Like your All Time faceoff 2k11 dir.
Hope this helps Nate. Where is the crack in NLSC? Lol.bye dude. CAVS COURT HAS BEEN UPDATED!!!!! =) I dont no why, but patch not subs the PATCHED COURTS.just the original NBA 2k11 court. Patch intalled here, but not update my f004.iff file. I´m extract the patch in another folder, copy the new f004.iff file and VOILA!
Cavs Court updated: This screen is my court patched, with reflexction and new floor. Files in the patch: english.iff f004.iff f004lo.iff french.iff german.iff italian.iff nba2k11.exe roster.iff siganimsgeneric.iff spanish.iff.
This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for NBA 2K11 for PC. If you've discovered a cheat you'd like to add to the page, or have a correction, please. Lead the League (My Player) If you want to lead the league in scoring, rebounds, blocks, etc. Just go to NBA gameplay and make simulated minutes only 5 minutes instead of 12. Submitted by: tsweenz23 Salary Cap Manipulation When you're in franchise mode, if you go to Edit Player, you can adjust the salary that you pay the player, and therefore, get more money.
Submitted by: lakerebip Easy Skill Points At the begging of a season you get 10 new drills. Before you start your new drill, subtract on point from you 3 point stat, which gives you around a 1000 skill points to spend on anything else, then complete a shooting drill by attempting only 3s to get your 3 point attribute maxed out again. This is a simple way to get extra skill points. You can do this anytime you get a drill. Submitted by: mjghost9313 Codes Enter the following codes by choosing 'Features,' 'Extras' and then 'Codes.' .
2ksports - Unlock the 2k Sports Team. 2kchina - Unlock the 2k China Team.
Payrespect - Unlock the ABA Ball. nba2k - Unlock the NBA2k Development Team.
vcteam - Unlock the VC Squad. icanbe23 - MJ: Creating A Legend. SPRITEDUNK1- 'Orange Split' dunk. SPRITEDUNK2- 'Spin Tommy' dunk. SPRITEDUNK3 - 'The Villain' dunk.
Product Information. Retired NBA superstar Michael Jordan headlines this installment of Take Two's top-selling basketball series, which features an exclusive 'Jordan Challenge' mode. Players will slide into the pricey sneakers of His Airness as they attempt to duplicate Jordan's efforts in ten legendary games. Featured events include 1990's 69-point outburst against the Cavaliers, Game 6 of the 1997 finals, and Jordan's final game with the Chicago Bulls.
Once all ten scenarios are completed, Jordan will then become a playable athlete in the main game - as a rookie - in a new mode called 'Creating a Legend.' You'll 'be like Mike' as he begins a new career in the current NBA, gradually aging over the course of multiple seasons until his eventual retirement. In addition to prominently featuring Michael Jordan, NBA 2K11 also features a number of presentation and gameplay tweaks. The animation is designed to be more dynamic in this installment, allowing you to interrupt motions at will for more fluid control. New dribbling and passing schemes are present, and team management options can be changed on the fly. Returning to the game are the same modes found in NBA 2K10 on the platform.
PC Version is just OK. I got 2K11 for PC for my son for Christmas - he has 2K10 for PS2 - and he is not really happy with it. Game play is differnt he says.
His PC is powerful, but the game is not that good. Read other reviews and you will see comments on frame rate problems and other.
He played for an hour on christmas day, and the day after he is back to 2K10 on the PlayStation 2. I'm kinda bummed that it is crappy on the PC - I have no plans(read money) to get an XBOX or PS3 to compare versions.
Version: v.1.0.1.1 EU GENERAL - Fixed a soft hang that would occur when loading an in-game save that was created during a timeout situation. This change also affects in-game saves created in the various game modes (Association, My Player, etc.).
The Cleveland Cavaliers court floor has been updated to reflect the design being used for the 2010-11 season. Correct player signatures are now shown on Pressbooks that are uploaded to the 2K Sports server. The ‘Player Progression’ menu (Located in Features - Living Rosters) should now properly work when new Living Roster updates are applied. Please delete the ‘Player Progression’ save file so the system can bring the file up-to-date. GAMEPLAY - Improved Shot Stick shot release timing and consistency across offline and online games. Fixed a rare hang that would occur when intentionally fouling the inbounder. Dunks will now branch into mid-air collisions, resulting in contact layups and changes in shots.
Big men with low vertical ratings will now jump the appropriate height when rebounding and contesting shots. Addressed an exploit when using the Hopstep Dunk. Players will now branch to a contested shot animation when defenders are nearby. The ballhandler will no longer pick up his dribble when a ‘take charge’ attempt fails. Users are now able to execute the Crossover move when using the ‘Alternate A’ controller configuration. Added high trajectory shots when the shot is taken along the baseline. This will reduce/eliminate baseline shots that just hit off the side of the backboard.
Addressed a playcalling issue where non-stars are getting a bulk of the plays run for them during specific situations. Queued pass/shot commands are now deleted when a fumbled catch occurs. Improvements have been made to the directional passing system with the end result being more accurate pass targeting. Tuned under-basket shots such that big players are no longer overpowered by smaller defenders, thus forcing a bad shot. Body-ups have been re-tuned such that good dribblers do not ‘lose’ during a mismatch or by taking good angles. Queuing a fake pass command when catching the ball will no longer result in a touch pass. Missed and inaccurate passes will now play at an appropriate rate when passing out of a shot or contact shot.
Long range passes have been re-tuned to fix a gameplay exploit. Also, improved defender reactions on such passes so that they are properly contested. Users are no longer able to call a timeout when they are bobbling the ball. Improved AI logic for boxing out, ensuring that players go into boxout situations when appropriate.
Players boxing out their opponent should no longer be called for Over the Back fouls. Tuned ‘Take Charge’ logic such that charges will now be properly called when the defender is set. This includes a fix for the pro-hop exploit where charges were not being called. Fixed an issue with player swapping during rolling inbounds; users will no longer be stuck controlling a player with the inability to switch players.
AI defenders will no longer closely guard bad shooters far from the hoop when not necessary. Improved AI steal behavior and tuned the overall steal frequency/difficulty; defenders should now only attempt steals when they are actually looking at the ball. On the ‘Casual’ game style, defenders are now slower to react on passes, thus limiting the number of pass deflections. PRESENTATION - Fixed a long hang that would sometimes occur at the end of the highlight reel between quarters. When an Arena Music event is triggered, it will now randomly select one of the available songs instead of always playing the first song in the list.
Addressed a few minor audio issues including instances where the commentators would call a few players by the wrong name, instances where a commentary line would cut out mid-sentence, instances where the commentary would refer to a missed shot as a made shot, and clean-up in the Doris Burke analysis during playoff situations. The commentators will now tell Coach ‘stories’ during gameplay. These stories tie-in with the Player/Team stories for an increased presentation experience. Users are now able to button through lengthy substitution overlays and get right back to gameplay. Fixed a very rare hang that would happen during the Player of the Game segment at the end of the game. Fixed an occurrence where the incorrect portrait was displayed for a created/generated player.
ONLINE - Users are no longer able to substitute in injured/fouled out players during Crew games. Opponents can no longer see Pick and Roll and Play Calling icons during online games. Addressed a game disconnect issue when one user would call a timeout, quit out of the game, and attempt to start another game.
Corrected a disconnect issue that would sometimes occur during Unranked head-to-head games. Offline Timeout and Substitution settings are now preserved during Online play. ASSOCIATION - Injured players will no longer lose their Player Role due to an injury, which ultimately led to may unhappy players around the league.
Fixed an issue that caused a decrease in trading activity in future years. This same issue also resulted in valued free agents not signing during the free agency time period of the offseason. Home court advantage (for simulated games) has been toned down during the regular season, and even more so during the playoffs (this fix also applies to My Player mode).
Participating in Intra-Squad Scrimmages will no longer disable Intentional Fouls during regular NBA games. Addressed an issue where trade values would drop to 1-star when a Weekly Practice was scheduled. Fixed a bug where coaches would get fired continuously (this fix also applies to My Player mode). Users are now able to properly waive players in the Training Camp period of the offseason when there are more than 15 players signed to the team. Corrected an issue where the Qualifying Offers period was automatically getting skipped, thus not allowing users to make qualifying offers to their restricted free agents. Addressed an issue where Potential values weren’t being properly updated in the player progression system. Existing NBA players should no longer have their signature animations changed at the end of every season based on their skill progression/regression (this fix also applies to My Player mode). Karaoke version backing tracks.
Fixed an issue where generated players would be created with the award history of a player currently in the Hall of Fame (this fix also applies to My Player mode). Tuned rookie generation code such that incoming talent is more in-line with players already in the league. Other generation improvements were made as well, including better secondary position logic along with adjustments to the size of the incoming players (this fix also applies to My Player mode).
Users are now able to call plays during Intra-Squad Scrimmages in the Live Practice feature. Players who have the ‘Prospect’ player role are now much more forgiving of their role, meaning they will no longer become upset when they are in the role until they have reached a high rating.
Addressed a number of other smaller issues within the mode (better CPU logic when accepting/declining Team Options, undrafted rookies should no longer sign larger than expected contracts, etc.). MY PLAYER (A number of issues that also affect My Player mode were listed above in the Association section.
Those issues were noted as such.) - Addressed a hang that would sometimes occur when completing a game during the NBA time period. The user’s team will now be more efficient in finding a trade to one of the requested teams when a Trade Request is made.
The Rookie of the Year Milestone should now properly unlock when the conditions are met. Addressed a playcalling issue where the dribbler would hold the ball until the last second during My Player games. PlayVision art is now drawn on the floor when the CPU calls a play, easily enabling the user to follow the action on the court.
Nba 2k11 My Player Best
General Game Features -Fixed a soft hang that would occur when loading an in-game save that was created during a timeout situation. This change also affects in-game saves created in the various game modes (Association, My Player, etc.).